IçIN BASIT ANAHTAR C# ISTRUCTURALEQUATABLE KULLANıMı öRTüSüNü

Için basit anahtar C# IStructuralEquatable Kullanımı örtüsünü

Için basit anahtar C# IStructuralEquatable Kullanımı örtüsünü

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Is Légal’s reported “psychological trick” considered fair play or unacceptable conduct under FIDE rules?

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The following example creates two identical 3-tuple objects whose components consist of three Double values. The value of the second component is Double.NaN. The example then calls the Tuple.Equals method, and it calls the IStructuralEquatable.Equals method three times. The first time, it passes the default equality comparer that is returned by the EqualityComparer.

Do hamiş fear because if you simply implement IEquatable the dictionary will use the strongly typed version! The nice thing is that we kind of actually already did this! So now we just have to do this:

Although I think the gains from not boxing will be less than the cost for having CanEqual. In that case you should seal your types and you no longer need CanEqual. Sealing also özgü some performance benefits.

Your concern is that Object.GetHashCode() does not provide values that are stable and the concern is very valid birli gönül be seen in the first box headed C# IStructuralEquatable Nasıl kullanılır by Caution in the documentation:

After some more testing I found that any two arrays with the same first element have the same hash. I still think this is strange behavior.

This is very disappointing behaviour from Microsoft; I'm now wondering if I should review the list of cases I've filed and see if other ones I've submitted have been removed...

Ray BooysenRay Booysen 29.6k1414 gold badges8686 silver badges111111 bronze badges 6 so when you are dealing with objects, is == assumed to only mean the exact same memory address (same instance)

I had the same question. When I ran LBushkin's example I was surprised to see that I got a different answer! Even though that answer katışıksız 8 upvotes, it is wrong. After a lot of 'reflector'ing, here is my take on things.

Safi on a certain platform, I'm compelled to issue the standard warning hamiş to rely on the values of hashcodes or how they are computed, since it is not guaranteed to be the same across updates or platforms.

Defines methods to support the comparison of objects for structural equality. Structural equality means that two objects are equal because they have equal values.

Are the bonuses for infernal war machine weapon stations static, or are they affected by their user?

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